Kickball Rules

TABLE OF CONTENTS

Logistics

  1. The Field
  2. Referees
  3. Teams
  4. Base Coaches
  5. Substitutions

Game Play

  1. Games
  2. Cancelled Games
  3. Mercy Rules
  4. Forfeits
  5. Pitching
  6. Kicking
  7. Fair and Fouls
  8. Outs
  9. Strikes
  10. Balls
  11. Base Running
  12. Fielding
  13. Obstruction
  14. Interference

LOGISTICS

  1. The Field
    1. Bases will be spaced 60 feet apart.
    2. The pitcher's mound will be in the center of the infield, equidistant from the 3 bases and home plate.
    3. Foul Territory is any part of the field not between the first base and third base baselines.
    4. Optional Extra Base — When the option of using this field setup is selected by the league coordinator for a season of play, this extra base must be used for all games of that league's regular season and league tournament games. If the extra base is used:
      1. The extra base is only available for runners travelling from home plate;
      2. Fielders trying to make an out on first base must touch the base in fair territory (the first base). Runners hindered by a fielder touching the base in foul territory (the extra base), will be safe;
      3. When a play is attempted at first base, a runner who touches the first base prior to being called safe at the extra base shall be called out;
      4. Once a runner has reached first base safely the runner must start the next play on the first base. Any runner standing on or touching the extra base at the beginning of the next play will be out;
      5. The runner is permitted to use the first base if avoiding collision with a fielder in foul territory. In this event, the fielder in foul territory is permitted to tag the extra base;
      6. The runner may use first base if attempting to advance to second base, or if there is no fielder on first base. A runner using or touching first base in any other circumstance is out.
  2. Referees
    1. Referees have jurisdiction over play and may:
      1. call a time out;
      2. call off a game due to darkness, rain or other cause at the referee's discretion;
      3. penalize a player or spectator, including game ejection, for any reason after 1 warning. This includes but is not limited to un-sportsman like conduct, fighting, delay of game and excessive verbal abuse. Ejected participants must leave the field area and may not return to the game(s) for the rest of the night.
  3. Teams
    1. Each team must field at least seven (7) and no more than ten (10) players.
    2. Team captains must ensure that:
      1. all players participating in the game must kick in the written scorebook kicking order, but do not have to field;
      2. only the Captain may dispute calls with the Head Referee;
      3. any eligible player arriving after the start of the game must be added to the end of the team's written scorebook kicking order.
      4. A claim of improper kicking order must be made to the Head Referee who will make the final determination. Such a claim must contain two parts:
        1. that the written scorebook kicking order was exchanged in accordance;
        2. that the claim is made on the field in the time before the the first pitch thrown to the next subsequent kicker of the accused "wrong kicker". Any resulting play is nullified by a finding of improper kicking order, with an out recorded for the "wrong" kicker.
  4. Base Coaches
    1. Two members of the team at kick may coach first and third base. The base coaches must assist in retrieving foul balls and may switch with other team members to remain in the proper written scorebook kicking order.
    2. Base coaches may not interfere with the game.
    3. Interference by a base coach shall result in an out.
  5. Substitutions
    1. In cases of injury or illness, a time-out may be requested for participant removal and replacement with a teammate as a substitute. If the participant later returns to play, the participant must be inserted in the same written kicking order position previously held.
    2. If a player is ejected, injured, or becomes ill and cannot continue, the written kicking order will continue in the same formation, less the removed player.
    3. There is no "automatic out" when the removed player's spot in the order is reached.
    4. Only runners who are injured while traveling to a base, and who successfully make it to a base, may be substituted. There are no other allowable runner substitutions.
    5. A runner may be substituted no more than twice during the game. After the second substitution, the injured player will be removed from the game and no longer be allowed to participate.
    6. Unless otherwise stated at the beginning of a kickball season, substitute players from outside of the league are not permitted to play. If you are shorthanded you must play shorthanded.
    7. Saturday leagues permit substitute players per our substitute player rules.
    8. In a season where substitute players from outside of the league are permitted to play, the following rules will apply:
      1. A non-league substitute is permitted to play only if there are less than 11 registered players present.
      2. A non-league substitute may play no more than two games per season.
      3. A non-league substitute may not play during the final tournament.
      4. All non-league substitutes must sign the online anti-harassment/non-discrimination and injury waivers prior to playing.

GAME PLAY

  1. Games
    1. Games will last 7 innings or 45 minutes
      1. In the event of a tie score at the end of the game, the game shall be marked as a tie.
      2. If the Home team already leads the game when the bottom of the final inning is reached, that team wins the game instantly and the game is over. If the Home team takes the lead during the bottom of the final inning, that team wins instantly and the game is over.
    2. A game that is unfinished after 45 minutes
      1. If the game is currently in the top of the inning, the game shall end immediately and the score at the end of the last full inning will be the final score.
      2. If the game is currently in the bottom of the inning, the game will end when that inning is completed or if the Home team takes the lead.
    3. Non-metal cleats may be worn only on natural grass fields (if not in violation of park rules).
  2. Cancelled Games
    1. A game that is called off by the Referee after three (3) full innings of play shall be considered a regulation game. The game score at the end of the last full inning shall determine the winner.
    2. A game that is called off by the referee for any reason before three (3) full innings of play shall not be considered a regulation game and a new game may be rescheduled.
  3. Mercy Rules
    1. If a team is winning by 15 or more runs at the end of the 5th inning, the game will be called.
    2. If a team scores 7 runs in an inning that half inning will immediately come to an end and that team can't score any more than 7 runs in an inning.
  4. Forfeits
    1. If a team doesn't have at least seven (7) players 10 minutes after a game is supposed to start, that team forfeits.
    2. The team that doesn't forfeit will get 7 runs and the team that does forfeit gets 0 runs.
  5. Pitching
    1. Pitches must be smooth-rolling at a moderate speed (no fastballs), with minimal bouncing and little to no spin.
    2. A ball pitched smoothly into the batting box is a strike any part of the strike zone is considered a strike. See STRIKES & BALLS for details.
    3. Once the pitcher has the ball in control and retains possession on the mound, the play ends. Runners who are off base at this time and in forward motion may advance only one base. Runners who are off base at this time and not in forward motion must return to the last base they touched.
  6. Kicking
    1. Kickers must kick within the kicking box. He/she must have at least a portion of the plant foot within the kicking box during the kick. The kicker may line up outside of the kicking box.
    2. Any ball kicked outside of the first base or third base baselines will be considered foul.
    3. If the ball touches the ground in the outfield in fair territory or any player on the fielding team before entering foul territory it will be considered a fair ball.
    4. A count of four (4) balls advances the kicker to first base. Other base runners only progress if they are forced. See BALLS for details.
    5. A count of three (3) strikes is an out. See STRIKES for details.
    6. A claim of improper kicking order must be made to the Head Referee who will make the final determination. Such a claim must contain two parts:
      1. that the written kicking order was exchanged
      2. that the claim is made on the field no sooner than the first pitch thrown to the accused "wrong" kicker, and no later than the first pitch thrown to the subsequent kicker. The burden of proof rests with the accused team. Any resulting play is nullified by a finding of improper kicking order, with an out recorded for the "wrong" kicker.
    7. After a pitched ball is called a strike or foul, that is the final call.
  7. Fairs and Fouls
    1. A count of four (4) fouls is an out. Foul balls never count as strikes.
    2. A foul ball is:
      1. a kicked ball landing in foul territory.
      2. a kicked ball touched in foul territory.
      3. a kicked ball landing in fair territory, but touching foul territory on its own at any time before reaching first or third base.
      4. a kicked ball whose direction is altered by contact with any object other than the ground in foul territory, and called as such.
      5. a kick made on or above the knee.
      6. a kicked ball touched more than once or stopped in the kicking box by the kicker.
      7. a kicked ball kicked outside of the kicking box.
    3. A fair ball is:
      1. a kicked ball landing and remaining in fair territory.
      2. a kicked ball landing in fair territory then traveling into foul territory beyond the 1st-3rd base diagonal.
  8. Outs
    1. A count of three (3) outs by a team completes the team's half of the inning.
    2. Outs can occur in a number of ways:
      1. Catching a ball kicked by the batter before it touches the ground.
      2. Making a force out by tagging the base before the runner gets there. A force out can only occur if the runner MUST run (i.e. all of the bases behind the runner are occupied).
      3. Tagging a player that is not on a base. Tagging includes touching a person with the ball while you hold it, or hitting them with it below the neck. If a runner is upright and you throw the ball and hit them in the head they may freely advance to the next base.
      4. If a runner gets hit by a kicked ball the runner will be declared out.
      5. If the player is hit while standing on a base the player will not be declared out.
      6. A count of three (3) strikes is an out. See STRIKES for details.
      7. A batter will be called out after accruing 4 Foul Balls in the same at-bat.
      8. Foul balls never count as strikes.
      9. A batter will be called out after accruing 4 Foul Balls in the same at-bat.
      10. The tag of a base by any part of a fielder’s body, while the fielder has control of the ball, before the runner originating at that base can tag-up as required due to a caught ball will result in that runner being out.
      11. "Tagging up" is not allowed on foul balls. Runners may not advance on a ball caught for an out in foul territory.
  9. Strikes
    1. A count of three (3) strikes is an out.
    2. A strike is:
      1. a pitch that is not kicked and is not called a ball that enters any part of the strike zone and
      2. an attempted kick missed by the kicker inside or outside of the strike zone.
    3. Foul balls never count as strikes.
    4. The strike zone is defined as home plate extending a home plate width (17 inches) to each side of home plate and no more than one foot off the ground.
  10. Balls
    1. A count of four (4) balls advances the kicker to first base.
    2. A ball is:
      1. a pitch outside of the strike zone as judged by the Referee where a kick is not attempted;
      2. a pitched ball that does not touch the ground at least twice or roll before reaching the kicking box;
      3. a pitched ball that exceeds one foot in height from the bottom of the ball as it enters the kicking box;
      4. a pitched ball that exceeds one foot in height from the bottom of the ball at any time while passing through the kicking box, prior to reaching the kicker;
      5. a pitched ball that is higher than one foot at the plate.
  11. Base Running
    1. A runner may not leave the base (also known as leading off) until the ball has been kicked.
    2. If a runner is found to be off the base before the ball is kicked by the batter the umpire shall call them out.
    3. If a player intentionally interferes with a play, it will be an automatic out. Intentional interference is decided at the umpire's discretion.
    4. Runners are allowed to take one additional base on an over-throw (this is a restriction on the runner, not an automatic right for the runner to advance). An overthrow is a ball thrown, kicked, or deflected into foul territory while making a defensive play towards a player or base. If any fielder attempts to make an out prior to returning the ball to the pitcher, runners may commence base running.
    5. Runners must stay within the baseline. Any runner outside the baseline is out.
    6. Runners may choose their path from one base to the next, and may follow a natural running arc.
    7. Players "running through" first base must come back to touch the base if they would like to continue to second base.
      1. If a player does not come back to touch first base before running to second, the player will be required to return to first base once the play is over.
      2. If an out is made on that player while attempting to take another base, the player is still out, even if he did not come back to touch first base.
    8. Runners are free to change course to avoid interference with a fielder making a play.
    9. When attempting to avoid a ball tag, runners may move no more than 4 feet out of their established path.
    10. A tag-up is a requirement to retouch or stay on the originating base until the ball is first touched, if a kicked ball is caught. After a tag-up, a runner may advance. A runner failing to tag-up as required allows that player to be made out by tagging the player or the originating base.
  12. Fielding
    1. When in the field you may have up to 10 players on the field, 6 in the infield (First Base, Second Base, Shortstop, Third Base, Catcher and Pitcher) and 4 in the outfield.
    2. Fielders must stay out of the baseline.
    3. Fielders trying to make an out on base may have their foot on base, but must lean out of the baseline.
    4. Runners hindered by any fielder within the baseline, not making an active play for the ball, shall be safe at the base to which they were running.
    5. Runners may choose to advance beyond this base while the ball is still in play.
    6. The catcher must field behind the kicker, and may not cross home plate nor be positioned forward of the kicker before the ball is kicked.
    7. The catcher may not make contact with the kicker, nor position so closely to the kicker as to restrict the kicking motion.
  13. Obstruction
    1. Fielders must stay out of the baseline.
    2. Fielders trying to make an out on base may have their foot on base, but must lean out of the baseline.
    3. Runners hindered by any fielder within the baseline, not making an active play for the ball, shall be safe at the base to which they were running.
    4. Runners may choose to advance beyond this base while the ball is still in play.
    5. The catcher must field behind the kicker, and may not cross home plate nor be positioned forward of the kicker before the ball is kicked. The catcher may not make contact with the kicker, nor position so closely to the kicker as to restrict the kicking motion.
  14. Interference
    1. When any non-fielder or non-permanent object except a Referee or a runner, touches or is touched by a ball in play in fair territory. This interference causes the play to end, and runners shall proceed to the base to which they were headed.
    2. When any runner on or off base intentionally touches a ball. This interference causes the play to end, the runner to be out, and any other runners shall return to the base from which they came, unless forced to advance.
    3. When any kicker intentionally hits the ball with their hand or arm. This interference causes the play to end, the kicker to be out, and any other runners shall return to the base from which they came.
    4. During any play where a ball is popped or deflates significantly, that play shall be replayed with a properly inflated ball.
  15. Proper Field Position must be maintained by all fielders until the ball is pitched. Proper Field Position is --
    1. for Pitchers: - The pitcher must start the act of pitching with at least one foot within the pitching mound (see Rule 1.01d); - The pitcher must have at least one foot on or directly behind the pitching strip (see Rule 1.01c) when releasing the ball; - No part of the pitcher’s front foot may be in front of or across the front edge of the pitching strip.
    2. for Catchers: - The catcher must be positioned within or directly behind the kicking box and behind the horizontal plane of the kicker, parallel to the front edge of home plate. - The catcher may not make contact with the kicker, nor position so closely to the kicker as to restrict the kicking motion. - The kicker may not trigger a position violation through maneuvers judged by the Ref to be deliberately tricky or unsportsmanlike.
  16. Attendance
    In order to have VETERAN STATUS for the following season, you must attend 6 games out of the total 8 games during the season (tournament included). If you miss more than 2 games, you will not be considered a veteran for the following season. Attendance will be taken.

Updated 6/19/2017